In Obstacles, Opportunities & Openness. Moving Learning Games Forward Klopfer, Osterweil and Salen (2009) from MIT Scheller Teacher Education Programme tell us about the history of games for learning, at least until 2009, when thy wrote this article, and explain the design, technological and market factors that were a hindrance to the evolution of good learning games.
Popular in the 80s was a range from behaviorist drill and practice exercises (i.e. Math Blaster Davidson/Knowledge Adventure, 1987) to open-ended environments suitable for either exploration or construction (i.e. The Incredible Machine, Jeff Tunnell Productions, 1993). Continue reading